約 4,114,822 件
https://w.atwiki.jp/orange_sherbet/pages/31.html
Everyday Conversations / Manners - draft Definition This is the stage between the final step of making friends and the first step of actually meeting people. The goal here is to give you a better understanding of stereotypical conversation models, so that differences between Japanese conversations and what you may be used to will not be a problem. Explanation American people typically feel comfortable talking to anyone. For example, at the airport when they re waiting for the plane or with people who they are sitted next to in the plane. Some Japanese, especially older people, talk to people they are seated next to on the train or plane, this particular sort of incident is still pretty rare, and in general, Japanese people hesitate to talk to people they don t know. One of the reasons for this hesitation is that they don t know how to stop the conversation once they start it. They are afraid of being awkward after ending the conversation. It is often said that Japanese is a high context language, in which it is considered better to be quiet than be loud or talkative. However, Japanese people hate silence during the conversation and most feel pressured to break these awkward pauses. Americans, by contrast, do not feel this compulsion and can stop the conversation whenever they want. Their subconscious ability to terminate the conversation or then start another conversation again at will is very strong. Japanese and American Conversation model Japanese catch ball Basically the movement of a Japanese style conversation is throw-catch-return-catch-return.... Therefore people are expected to throw balls that are easy to catch so that the other person can easily return them. If the topic is hard to catch or throw back, the conversation will fail, and if there is nothing that the other person can "return the ball with," the conversation will end. For example, in cell phone e-mail communication, if you want the message to continue, you are expected to add some questions so that the other person has something to reply to. Otherwise they might just read and not feel the need to reply, or just reply with a simple answer like "I see" and the conversation will end. American bowling People can throw out any topic, and someone else will find something interesting to base their response on and then conversation will continue. Therefore there is no need to worry about a conversation topic. It can be said they are good at catching any sort of ball that may be thrown, whereas Japanese are not good at catching balls that are not thrown directly to them. Argument and Specific conversation topics Basically, Americans tend to engage in arguments more often, even in daily conversation. Japanese people, on the other hand, do not like to argue at all. To avoid arguing, when Japanese people talk to someone who they are not close with, there are taboo topics such as politics, religions, and baseball. For Americans however, politics and religon are considered good discussion topics since "arguing" these topics will allow you to get to know the other person better. Non-verbal Language One thing that OYRs must look out for in the course of their interaction with Japanese people is ambiguity. It is important to understand that a large part of Japanese culture the abiltiy to say things indirectly and one is expected to be able to "read the atmosphere," a concept refered to as "KY." Physical Contact Physical contact is a popular greeting among western cultures. In contrast, it is rare in Japan and can be used only among people with close relations such as family or lovers. It is also said that Japanese people s personal space space is wider than that of westerners, so Japanese people may feel their personal space has been intruded upon even though westerners see it is as a normal distance. Personal space is private, and can be both physical and mental, which is why people feel uncomfortable when someone enters their space. Examples The physical cnotact issue story A Japanese girl went to the UK. She stayed at the house of an older British man as a homestay. Every time she came back to the house, the British man hugged her as though she were his daughter. He behaved this way around everyone, however, the Japanese girl did not like his hug. She said to us "彼は私にセクハラをしている"。(this is sexual harassment) The British man did not know she felt this way, but her feelings seemed to be clear after awhile. Because of this issue, the British man felt awkward as though he could not be close to the girl. Physical contact was a normal greeting and the old man never thought she minded it, but in fact, she was nervous and worried about the physical contact all the time. Non-verbal communication story At the welcome party for new comers held in our dormitory, we (the OYRs) were given the privilege of getting food first. After getting our share, we immediately started eating while everyone else stood quietly in line to get their food. Some time passed by when suddenly, one of our dorm mates (who was American) told us to stop eating. My fellow OYRs and I were shocked and immediately stopped eating. It turned out that we were supposed to wait for everyone to get their food and then eat together. When we asked why no one told us, she said they were too shy to speak up. I scanned the room and all I could see were expressionless faces who are trying to avoid looking at our direction. It was quite awkward. Solution / Recommendation / Suggestion etc. It seems that the typical image of a Japanese, from an outsider s point of view, is that they are "shy" and "sensitive" and they feel the need to be "thoughtful" to others. Americans, on the other hand, are generally stereotyped as "active" and "outgoing." Because of these stereotypes, it may seem that Japanese and American styles are exact opposites, which would make it impossible for them to communicate well. The Japanese may seem shy and senstive because they are so worried about the flow of the conversation. The easy solution for Japanese people is to not think too much and to focus on being themselves when meeting new people. Talk about whatever you want. Talk about what s going on; what you did recently, your plans, what you ve been busy with, etc. The best thing for foreigners to remember is that Japanese people are naturally "shy" and "sensitive" in comparison, so they should try to take the initiative in conversations and make the other person feel comfortable and at home with you. Personal space and physical contact may depend on the personality of each individual, but an understanding of each other s culture is also important. Edit this page
https://w.atwiki.jp/bemanilyrics/pages/517.html
ポータブルポップ/Ensamble Forecast 3/28/LekSak Who said, "Tomorrow would be raining?" Got all wrong This umbrella is now useless! "No one knows the future" is what an easy word Having such an attitude, can you get through March 28th? Sunny day, Rainy day, Cloudy day Anything is good, no matter what falls Here are the twenty-eight weather forecasters Hello tomorrow, Going well? Any luck? It's a long road ahead How many goodbyes are there more? Hello, No one knows tomorrow? Not really Those forecasters aren't riddled by such a cliché at all Wishing any prediction to come true, like three of them My loving prophets, in all, twenty-eight Here comes tomorrow Be ready for a journey Our future rides on this portable forecast long ver. Who said, "Tomorrow would be raining?" Got all wrong This umbrella is now useless! "No one knows the future" is what an easy word Having such an attitude, can you get through March 28th? Sunny day, Rainy day, Cloudy day Anything is good, no matter what falls Here are the twenty-eight weather forecasters Hello tomorrow! Going well? Any luck? Though, wanna ask you many th-ings, I'll save them for la--ter Hello, Tomorrow! As planned? Or failed? Either way, I don't care Have been well pre-pared, because There are who ought to make predictions come true My loving prophets, your on, ready? Who said it came to a happy ending? Too bad! Our stories have not closed any yet You know, it's always bright and clear above the clouds So, let's give that day a nice welcome, March 28th! Here are the twenty-eight weather forecasters Goodbye, Yesterday! Regrets are wastes Let's leave the blue skies of those blue days behind So long, Yesterday! Moments with you will be used for a precious date with Tomorrow Hello tomorrow, Going well? Any luck? It's a long road ahead How many goodbyes are there more? Hello, No one knows tomorrow? Not really Those forecasters aren't riddled by such cliché at all Wishing any prediction to come true, like three of them My loving prophets, in all, twenty-eight Here comes tomorrow Be ready for a journey Our future rides on this tiny little forecast
https://w.atwiki.jp/jhiphop/pages/65.html
[Hook] One fro One, One fo All 一つは全ての為に 讃え 捧げろ One fro One, One fo All 全ては一つの為に 支え 掲げろ 繰り返す基本 重ねる応用 自動回転 繋ぐ 適当強盗 さながら 決めたら ひたすら 一途な 確固たる 頑丈な 固い絆 形彩る 未知への歩み 変わらないようで変わってく日々 途絶えることのない笑み かけがえない 仲間と共に掘り下げる意味 引き寄せ合い 通じ合うその鼓動 間違いなく 見事に呼応 調子どうホーミー ここがあって最高 あったかく導き 引き出す解答 見据える 直面する One to One 全て結局繋がる One by One 局面ぶつかってく One on One 人から人 また人から人へ [Hook] 見据える 直面する One to One 全て結局繋がる One by One 局面ぶつかってく One on One 人から人 また人から人へ [Hook]
https://w.atwiki.jp/uraneetsha/pages/36.html
ONE 読み おね 現在はワンパンマンの作者 新都へ来てわずか一ヶ月で人気作家の仲間入りをはたした 現在はWEB漫画サイト裏サンデーでモブサイコ100を連載中。 一時期は裏サンデーととなりのヤングジャンプでW連載する人気作家であった。 ※魔界のオッサンは1ページ~3ページ 現在は魔界のオッサンは完結しており、アイシールド21の作画 村田先生によってリメイクされているワンパンマンのみである
https://w.atwiki.jp/android_appdev2ch/pages/5.html
You can management and record your training by Gym DB. Gym DB will support your body making by line chart of Muscle strength(1RM), Running ability and body weight.(like gymgoal) What is 1RM? One rep maximum in weight training is the maximum amount of weight one can lift in a single repetition for a given exercise. You can know how much power-up your muscle by 1RM history. Usage**(You can know the rough usage by above snap shots) Set-up 1.Input your body weight. You can change the unit type between kg,km,km/h style and lbs,mi,mph style. This is not translation but label change. 2.Push "program" button and make training program. 3-1.Runing program Set program name. Select Time-trial(how fast) or Distance-trial(how far). Set training speed, time and distance. Time/Distance-trial which is already used for another training program cannot be changed some parameter. 3-2.Weight program Set program name. You can select some famous training machine from right side selector. Select target muscle. If you select training machine, this will be automatically set. Select right/left or both for the target muscle. Sit-up and Back-extension is self-weight training. 60% of your body weight will be added as the base load if you check the check box. Set the load weight and repeat. Over 25times cannot calculate the 1RM and 0 will be set. You can edit the program by single tap, and copy, delete by long tap on the program list. 4.Back to top page, and push "schedule" button. Add check for each day of the week. When you complete to set for all day of the week, Setup is done. Work out 1.Input your body weight for the day. You can edit the body weight within the end of the day. 2.Tap program name on the "Today's training plan" list. 3.Update the load and repeat value with actual training value and push "Record" button. There is Interval brief timer at the bottom. Please use it when you work out many sets. 4.When you record, complete stamp is added. If you record with wrong value, please modify from history. History 1.Push "History" button at the top page. You can see your training history. You can modify it by single tap, delete and display change by long tap. You can add a history from history page directly. The format is almost same as the program setup. Status 1.Push "Status" button at the top page. You can see the summary of 1RM, running ability and body weight. 2.You can see the line chart by single tap for each blocks. You can move and zoom the line chart by swipe, and change the time range from button at the bottom of the chart. Q A** Q.What is the difference between free and paid-for version? A.Free version accepts only 3 programs. Q.Is there a line chart for number of times not only 1RM? A.Gym DB is specialize for muscle strength. Number of times is not the target of this app. Q.Can I move the history data from old one to new one when I replace the smart phone? A.Auto data backup function has been implemented at Rev.23. If your smartphone corresponding the function, your data will be restored automatically to the new phone. If your phone is not corresponding model, There are some backup app which can covers app data like "Helium". Please use them. Q.There is not some muscle which I want to develop in the list. Can I add some muscle? A.Basically, the answer is no, but if there are many request, I will consider it. It would be helpful if you could use unused muscle as the substitute. Q.How does 1RM and the chart deal if I set one muscle for several programs? A.The best score is recorded. If you work out them on separate days, different results are plotted on one chart. Q.How do I change the time(or distance) after I use them one time? A.You can change them after you delete the program from program list. Indemnity** Another thing I need to clarify is that we are not responsible for any trouble and damage include data lost.
https://w.atwiki.jp/gamemusicbest100/pages/10254.html
魔界戦記ディスガイア6 機種:PS4, Switch, PS5, PC 作曲者:佐藤天平 開発元:日本一ソフトウェア 発売元:日本一ソフトウェア 発売日:2021年1月28日(PS4/Switch), 2022年6月16日日(PS5), 2022年6月29日(PC) 概要 魔界戦記ディスガイアシリーズのナンバリング6作目。作曲は全て佐藤天平。 シリーズで初めてステージとキャラクターの両方を3Dで表記するようになり、最大レベルも9999万9999に引き上げられ、最大ダメージも9999京999兆9999999億999999万999という過去作と比べはるかに高い数値に引き上げられた。 収録曲 曲名 作・編曲者 補足 順位 Disc 1 Wandering Heart ~ Prologue 佐藤天平 Magi-Merge 華麗なる闇族2020 Golden Kingdom Splendid Darkness Missing You Brighten Road Sincere Clown Act Sky's Doom A Little Courage Passionate Eyes In Danger Wall Nizi-Ranger Wandring Piano Prophets Song Tiscalier Disc2 One More Time 佐藤天平 AKUMA Drops 2020 Bridge of Glory Misfortune Map to the Future Orange Memory Critical Moment がんばれ女の子2020 Monster Hunger Aimless Dream Hamony Heim DJN Unknown Mission Noble Knight Supreme Bliss Reraisa Wondering Heart サウンドトラック 魔界戦記ディスガイア6 オリジナル・サウンドトラック PS4/Switch初回限定版特典
https://w.atwiki.jp/kocamp/pages/42.html
Winding Road(歌詞)
https://w.atwiki.jp/uriage_2ch/pages/75.html
■2009年02月 店舗別セールスランキング(Getchu.com)(2009年02月01日~2009年02月28日) http //www.getchu.com/pc/salesranking200902.html ※「初回版」「通常版」などの同タイトルは合算して集計しております。 順位 発売日 タイトル・ブランド 1. 2009年02月27日 夜明け前より瑠璃色な -Moonlight Cradle- August 2. 2009年02月27日 Like a Butler AXL(アクセル) 3. 2009年02月27日 さらさらささら アトリエかぐや Berkshire Yorkshire 4. 2009年02月27日 彼女×彼女×彼女 ドキドキ フルスロットル! ωstar 5. 2009年02月27日 満淫電車2 BISHOP 6. 2009年02月27日 タペストリー -you will meet yourself- light 7. 2009年02月27日 すくぅ~るメイト Sweets! ILLUSION 8. 2009年02月26日 DEVILS DEVEL CONCEPT 暁WORKS 9. 2009年02月27日 もみちゅぱティーチャー!~巨乳姉妹と三角関係~ ぱじゃまエクスタシー 10 2009年02月27日 エルフの双子姫 ウィランとアルスラ「私はどうなってもいいから、お姉様には手を出さないで……!」 ルネ 11 2009年02月27日 あねいも2・いもいもFD~皐月&唯のLOVEエロプチ旅行編~ bootUP! 12 2009年02月27日 みここ しとろんソフト 13 2009年01月30日 俺たちに翼はない-Limited Edition- Navel 14 2009年01月30日 祝福のカンパネラ ういんどみるOasis 15 2009年01月30日 スズノネセブン! クロシェットlumie 16 2009年02月27日 ばにしゅ! ~おっぱいの消えた王国~ ALICESOFT 17 2009年02月27日 ふわりコンプレックス 戯画 18 2009年02月27日 恋の恋 Others~れんのこい・あざーず~ M ni AQUA 19 2009年02月27日 誰かのために出来ること~Innoccent Identity~ フェルミ 20 2009年02月27日 魔法少女ラヴィリオン Dual Tail 21 2009年01月30日 戦乙女ヴァルキリーG~戦乙女達の黄昏~ ルネ 22 2009年01月23日 ミニミニファンディスク“みくりまくり”付き描き下ろしテレカ HOOKSOFT 23 2009年01月30日 ぱいタッチ! May-Be SOFT 24 2009年01月23日 輝光翼戦記 天空のユミナ ETERNAL 25 2009年02月27日 イジクリ~少女と淫行日記~ 祭企画 26 2009年01月30日 魔王と踊れ!2~change of the world~ catwalk 27 2009年02月20日 肛虐の騎士ミレス -忘却の果て、淫触受胎- softhouse-seal/Devil-seal 28 2008年12月26日 真・恋姫†無双~乙女繚乱☆三国志演義~ BaseSon 29 2009年02月27日 かぎろひ~勺景~ Shelf 30 2009年01月30日 相姦遊戯2 BLACKRAINBOW 名前 コメント 検索
https://w.atwiki.jp/gogoanison/pages/207.html
このアニメ作品は現在も放映中です [2009/11/03 現在] オープニング 1.「ウィーアー!」 (第1~47・235.5話) 作詞:藤林聖子 作曲:田中公平 編曲:根岸貴幸 歌:きただにひろし ※第152話では、挿入歌としても使用された。 2chのアニソンランキング 188位(2007年12月版)、162位(2008年05月版) 月刊アニメージュ年間グランプリ(アニメソング部門) 17位(第22回) VIPPERが選ぶアニソンベスト100+α 53位(第1回) 2.「Believe」 (第48~115話) 作詞:谷穂ちろる 作曲・編曲:GROOVE SURFERS 歌:Folder5 ※イントロの一部にCDにはない部分がある。 月刊アニメージュ年間グランプリ(アニメソング部門) 15位(第23回) 3.「ヒカリヘ」 (第116~168話) 作詞・作曲:田中明仁 編曲・歌:ザ・ベイビースターズ ※CD版とはアレンジが異なる。 4.「BON VOYAGE!」 (第169~206・253.8話) 作詞:PANINARO 30 作曲・編曲:大島こうすけ 歌:Bon-Bon Blanco ※CDシングルA面にはないイントロが使われている。 5.「ココロのちず」 (第207~263話) 作詞:MIZUE 作曲:渡辺和紀 編曲:米光亮 歌:BOYSTYLE 6.「BRAND NEW WORLD」 (第264~278話) 作詞:吉田安英 作曲:吉田安英、IKUMA 編曲:IKUMA、YOICHI WATANABE 歌:D-51 ※CD版とはアレンジが異なる。 7.「ウィーアー!~7人の麦わら海賊団篇~」 (第279~283話) 作詞:藤林聖子 作曲:田中公平 編曲:根岸貴幸 歌:7人の麦わら海賊団 8.「Crazy Rainbow」 (第284~325話) 作詞:TAKESHI、森元康介 作曲:森元康介 編曲:CHOKKAKU 歌:タッキー 翼 9.「Jungle P」 (第326~372話) 作詞・作曲:5050 編曲:k-muto、5050 歌:5050 10.「ウィーアー!~アニメーション ワンピース 10周年Ver.~」 (第373~394話) 作詞:藤林聖子 作曲:田中公平 編曲:AKIRA 歌:東方神起 11.「Share The World」 (第395話~) 作詞:H.U.B. 作曲:前山田健一 曲:AKIRA 歌:東方神起 エンディング ※放送時間が移動した第279話以降は、エンディングが休止されている。 1.「memories」 (第1~30話) 作詞:大槻真希 作曲・編曲:森純太 歌:大槻真希 ※テレビオンエア時の曲名は「Memories」。第130話では、挿入歌として使用された。 2chのアニソンランキング 561位 *得票数 14票(2008年05月版) 2.「RUN! RUN! RUN!」 (第31~63話) 作詞:大槻真希 作曲・編曲:森純太 歌:大槻真希 2chのアニソンランキング(2008年05月版) 461位 月刊アニメージュ年間グランプリ(アニメソング部門) 20位(第23回) 3.「私がいるよ」 (第64~73話) 作詞:? 作曲:? 歌:トマトキューブ 4.「しょうちのすけ」 (第74~81話) 作詞:? 作曲:? 歌:推定少女 ※CD版とはアレンジが異なる。 5.「BEFORE DAWN」 (第82~94話) 作詞:? 作曲:? 歌:AI-SACHI 6.「fish」 (第95~106話) 作詞・作曲:石田匠 編曲:今井裕・The Kaleidoscope 歌:The Kaleidoscope 7.「GLORY-君がいるから-」 (第107~119話) 作詞:渡辺なつみ 作曲:菊池一仁 編曲:原田憲 歌:上原多香子 8.「Shining ray」 (第120~132話) 作詞・作曲:yasu 歌:Janne Da Arc 9.「Free Will」 (第133~158話) 作詞:? 作曲:? 歌:Ruppina 10.「FAITH」 (第159~168話) 作詞:? 作曲:? 歌:Ruppina ※テレビオンエア時の曲名は「faith」。 11.「A to Z」 (第169~181話) 作詞:SOTARO 作曲・編曲:ZZ 歌:ZZ 12.「月と太陽」 (第182~195話) 作詞:? 作曲:? 歌:shela 13.「DREAMSHIP」 (第196~206話) 作詞:? 作曲:? 歌:イクタ☆アイコ 14.「未来航海」 (第207~230話) 作詞;田形美喜子、森元康介 作曲:森元康介 歌:タッキー 翼 ※CD版とはアレンジが異なる。 15.「エターナルポーズ」 (第231~245話) 作詞:? 作曲:? 歌:エイジアエンジニア 16.「Dear friends」 (第246~255話) 作詞:? 作曲:? 歌:TRIPLANE ※CD版とはアレンジが異なる。第312話では、挿入歌としても使用された。 17.「明日は来るから」 (第256~263話) 作詞:妹尾武 作曲:妹尾武、小山内舞 編曲:K-Muto 歌:東方神起 18.「ADVENTURE WORLD」 (第264~278話) 作詞:? 作曲:? 歌:デリカテッセン SP.「Family」 (第128・149.5・174.5・253.3・253.8話) 作詞:? 作曲:? 歌:Family 7人の麦わら海賊団 ※第166話では、挿入歌としても使用された。 挿入歌 「そげキング(ヒーロー)のうた」 (第258・264話) 作詞:尾田栄一郎 作曲:そげキング、神保直史 歌:そげキングと麦わら少年少女合唱団 VIPPERが選ぶアニソンベスト100+α 93位(第5回) イメージソング・キャラクターソング 関連作品 投票用テンプレ ウィーアー!(ONE PIECE/OP1/きただにひろし/1999) BELIEVE(ONE PIECE/OP2/Folder5/1999) memories(ワンピース/ED1/大槻真希/1999) RUN! RUN! RUN!(ONE PIECE/ED2/大槻真希/1999) OP…オープニング曲、ED…エンディング曲、IN…挿入曲、TM…主題曲 IM…イメージソング・キャラクターソング
https://w.atwiki.jp/originalwitch/pages/194.html
ONE(ワン) 孤独の魔女、その性質は無縁。 この魔女がどのようなものなのかは全くわからない。わかることは、魔女が世界に干渉することは出来ず、世界が魔女に干渉することも出来ないということ。 この魔女はどこにも存在しない。この魔女のことを、この魔女ですら微かにしか感知出来ない。 被害が出ないのであれば、倒す必要はない。 差し出された手を拒み、誰かと関わり合うことを捨て、忘れ去られた寂しい魔女は、今どうしているのだろうか。 魔法少女時代 奈津川 春(なつかわ はる)